Mavo

Mavo

Mavo

The Moment a Voice Turns Into Connection

The Moment a Voice Turns Into Connection

The Moment a Voice Turns Into Connection

Team Project

Team Project

Team Project

  • Subin Choi (Product designer, Project Leader)

  • 3 Front-end developers

  • Subin Choi(Product Designer, Project Leader)

  • 3 Front-end developers

  • Subin Choi (Product designer, Project Leader)

  • 3 Front-end developers

DURATION

DURATION

DURATION

Jun 2024

Jun 2024

Jun 2024

TOOLS

TOOLS

Figma, ProtoPie, React, HTML, CSS, JavaScript

Figma, ProtoPie, React, HTML, CSS, JavaScript

Project Overview

Project Overview

Project Overview

Mavo is a vocabulary learning experience for non-verbal children, designed to prioritize emotional safety over instruction.

Mavo is a vocabulary learning experience for non-verbal children, designed to prioritize emotional safety over instruction.

Mavo is a vocabulary learning experience for non-verbal children, designed to prioritize emotional safety over instruction.

After usability-driven iterations, voluntary engagement increased by 1.5×.

Mavo is a word-learning experience for non-verbal children, designed around emotional familiarity. By combining caregiver-recorded voices with child-created drawings, the experience increased voluntary interactions by ~1.5× in usability testing.

Mavo is a word-learning experience for non-verbal children, designed around emotional familiarity. By combining caregiver-recorded voices with child-created drawings, the experience increased voluntary interactions by ~1.5× in usability testing.

What’s the problem?

What’s the problem?

What’s the problem?

Engagement dropped by over 40% with robotic voices and generic visuals

Engagement dropped by over 40% with robotic voices and generic visuals

Engagement dropped by over 40% with robotic voices and generic visuals

Children often disengaged or repeatedly selected only their favorite cards, avoiding exploration.

Children often disengaged or repeatedly selected only their favorite cards, avoiding exploration.

Children often disengaged or repeatedly selected only their favorite cards, avoiding exploration.

What’s the solution?

What’s the solution?

What’s the solution?

Emotional connection sustains attention better than rewards or correctness.

Emotional connection sustains attention better than rewards or correctness.

Emotional connection sustains attention better than rewards or correctness.

Mavo replaces synthetic speech with familiar voices and enables learning through child-created drawings, creating an emotionally safe, playful experience

Mavo replaces synthetic speech with familiar voices and enables learning through child-created drawings, creating an emotionally safe, playful experience

Mavo replaces synthetic speech with familiar voices and enables learning through child-created drawings, creating an emotionally safe, playful experience

Discovery & Insight Synthesis

Discovery & Insight Synthesis

Discovery & Insight Synthesis

Understanding why others failed

Understanding why others failed

Understanding why others failed

Most tools rely heavily on text-to-speech repetition and structured prompts, prioritizing communication output over emotional input.

Most tools rely heavily on text-to-speech repetition and structured prompts, prioritizing communication output over emotional input.

Most tools rely heavily on text-to-speech repetition and structured prompts, prioritizing communication output over emotional input.

While these apps support word recognition, they often fail to create emotional connection or intrinsic motivation to express.

While these apps support word recognition, they often fail to create emotional connection or intrinsic motivation to express.

While these apps support word recognition, they often fail to create emotional connection or intrinsic motivation to express.

competitive analysis

competitive analysis

competitive analysis

Key Insight

Key Insight

Key Insight

Emotional connection plays a critical role in sustained learning.

Children stayed focused longer when they heard familiar voices, felt emotionally safe, and were allowed to explore without fear of failure.

Emotional connection plays a critical role in sustained learning.

Children stayed focused longer when they heard familiar voices, felt emotionally safe, and were allowed to explore without fear of failure.

Emotional connection plays a critical role in sustained learning.

From findings to design opportunities

From findings to design opportunities

From findings to design opportunities

Research revealed that engagement increases when learning feels emotionally familiar, personally owned, and creatively expressive.

Research revealed that engagement increases when learning feels emotionally familiar, personally owned, and creatively expressive.

Emotional connection keeps children engaged

Emotional connection keeps children engaged

Personal ownership increases motivation

Personal ownership increases motivation

Creative expression fosters expression

Creative expression fosters expression

CREATIVE iNTERACTION fOSTERS sELF EXPRESSION

These insights shaped the foundation for an adaptive, emotionally responsive interface.

These insights shaped the foundation for an adaptive, emotionally responsive interface.

These insights shaped the foundation for an adaptive, emotionally responsive interface.

User Journey map

User Journey map

User Journey map

Understanding Emotional Friction

Understanding Emotional Friction

Understanding Emotional Friction

Observation revealed that excessive feedback, correctness cues, or performance pressure disrupted emotional focus.

Observation revealed that excessive feedback, correctness cues, or performance pressure disrupted emotional focus.

Observation revealed that excessive feedback, correctness cues, or performance pressure disrupted emotional focus.

When learning felt evaluative rather than supportive, children disengaged.

When learning felt evaluative rather than supportive, children disengaged.

When learning felt evaluative rather than supportive, children disengaged.

"How might we design a learning experience that supports emotional safety while encouraging exploration?"

"How might we design a learning experience that supports emotional safety while encouraging exploration?"

"How might we design a learning experience that supports emotional safety while encouraging exploration?"

What do users need to stay emotionally engaged?

What do users need to stay emotionally engaged?

What do users need to stay emotionally engaged?

  1. emotional connection builds confidence

  1. Emotional connection builds confidence

  1. Emotional connection builds confidence

Familiar voices help children stay focused longer.

Familiar voices help children stay focused longer.

Familiar voices help children stay focused longer.

  1. Personalization increases motivation

  1. Personalization increases motivation

  1. Personalization increases motivation

Drawing and recording create emotional ownership.

Drawing and recording create emotional ownership.

Drawing and recording create emotional ownership.

  1. Creative interaction fosters expression

  1. Creative interaction fosters expression

  1. Creative interaction fosters self-expression

Children can express themselves without speech.

Children can express themselves without speech.

Children can express themselves without speech.

From Recognition to Emotional Connection

From Recognition to Emotional Connection

From Recognition to Emotional Connection

The learning flow was designed to feel personal, sensory, and emotionally guided.

The learning flow was designed to feel personal, sensory, and emotionally guided.

The learning flow was designed to feel personal, sensory, and emotionally guided.

The interface connects recognition, creation, and feedback into one continuous learning loop.

Interface & screen flow

Interface & screen flow

Interface & screen flow

However, early testing revealed that even emotionally guided systems can create unintended friction when structure and hierarchy are unclear.

However, early testing revealed that even emotionally guided systems can create unintended friction when structure and hierarchy are unclear.

However, early testing revealed that even emotionally guided systems can create unintended friction when structure and hierarchy are unclear.

Usability Testing & Iteration

Usability Testing & Iteration

Usability Testing & Iteration

Usability testing was conducted to evaluate whether the prototype supported child-focused interaction and natural exploration.

Usability testing was conducted to evaluate whether the prototype supported child-focused interaction and natural exploration.

Usability testing was conducted to evaluate whether the prototype supported child-focused interaction and natural exploration.

The focus was on identifying moments of confusion, distraction, and limited engagement.

The focus was on identifying moments of confusion, distraction, and limited engagement.

The focus was on identifying moments of confusion, distraction, and limited engagement.

Navigation Confusion (Parent Feedback)

Navigation Confusion (Parent Feedback)

Navigation Confusion (Parent Feedback)

"Edit and Vocabulary modes are confusing, and my son was trying to click them."

"Edit and Vocabulary modes are confusing, and my son was trying to click them."

"Edit and Vocabulary modes are confusing, and my son was trying to click them."

Usability Insight:

Children were visually drawn to caregiver-only controls.

Usability Insight:

Children were visually drawn to caregiver-only controls.

Usability Insight:

Children were visually drawn to caregiver-only controls.

Design Response:
Caregiver functions needed to be visually separated
to maintain a child-focused interface.

Design Response:
Caregiver functions needed to be visually separated
to maintain a child-focused interface.

Design Response:
Caregiver functions needed to be visually separated
to maintain a child-focused interface.

Low Exploration (Teacher Feedback)

Low Exploration (Teacher Feedback)

Low Exploration (Teacher Feedback)

"The student clicked only certain topic cards that he was interested in."

"The student clicked only certain topic cards that he was interested in."

"The student clicked only certain topic cards that he was interested in."

Usability Insight:

Children tended to repeat only familiar categories and avoided new vocabulary.

Usability Insight:

Children tended to repeat only familiar categories and avoided new vocabulary.

Usability Insight:

Children tended to repeat only familiar categories and avoided new vocabulary.

Design Response:
Instead of instructions or rewards, subtle visual and narrative cues were added to gently invite exploration.

Design Response:
Instead of instructions or rewards, subtle visual and narrative cues were added to gently invite exploration.

Design Response:
Instead of instructions or rewards, subtle visual and narrative cues were added to gently invite exploration.

Outcome

Outcome

Outcome

As a result, voluntary interaction increased by 1.5×, with broader exploration across categories.

As a result, voluntary interaction increased by 1.5×, with broader exploration across categories.

Key screens

Key screens

Key screens

A Safe and Supportive Speaking Practice with a Familiar Voice

A Safe and Supportive Speaking Practice with a Familiar Voice

A Safe and Supportive Speaking Practice with a Familiar Voice

By allowing caregivers or teachers to record their own voices onto vocabulary cards, the app reduces anxiety toward unfamiliar sounds and encourages children to engage in speech naturally and with confidence.

By allowing caregivers or teachers to record their own voices onto vocabulary cards, the app reduces anxiety toward unfamiliar sounds and encourages children to engage in speech naturally and with confidence.

By allowing caregivers or teachers to record their own voices onto vocabulary cards, the app reduces anxiety toward unfamiliar sounds and encourages children to engage in speech naturally and with confidence.

Building Attachment Through Self-Created Cards

Building Attachment Through Self-Created Cards

Building Attachment Through Self-Created Cards

By drawing their own vocabulary cards, children develop emotional attachment to words and engage more actively in speech practice.

By drawing their own vocabulary cards, children develop emotional attachment to words and engage more actively in speech practice.

By drawing their own vocabulary cards, children develop emotional attachment to words and engage more actively in speech practice.

Key Micro Interaction from iterate

Key Micro Interaction from iterate

Key Micro Interaction from iterate

Learning that moves at a child's rhythm

Learning that moves at a child's rhythm

Learning that moves at a child's rhythm

Mavo turns word learning into a tactile, emotionally guided experience. Children tap or swipe cards to hear familiar voices and learn at a pace that feels safe and natural.

Mavo turns word learning into a tactile, emotionally guided experience. Children tap or swipe cards to hear familiar voices and learn at a pace that feels safe and natural.

Mavo turns word learning into a tactile, emotionally guided experience. Children tap or swipe cards to hear familiar voices and learn at a pace that feels safe and natural.

Learning that feels like a conversation

Learning that feels like a conversation

Learning that feels like a conversation

A friendly mascot guides children with warm voice prompts, keeping interactions supportive rather than instructional.

A friendly mascot guides children with warm voice prompts, keeping interactions supportive rather than instructional.

A friendly mascot guides children with warm voice prompts, keeping interactions supportive rather than instructional.

Prototyping the Experience

Prototyping the Experience

Prototyping the Experience

Recognition, creation, and feedback form one continuous learning loop.

Recognition, creation, and feedback form one continuous learning loop.

Recognition, creation, and feedback form one continuous learning loop.

Reflection

Reflection

Reflection

Designing emotion, not instruction

Designing emotion, not instruction

Designing emotion, not instruction

Emotional design proved to be about pacing, tone, and trust. Not features.

Emotional design proved to be about pacing, tone, and trust. Not features.

Emotional design proved to be about pacing, tone, and trust. Not features.

Simple, predictable feedback outperformed complex or reward-driven systems.

Simple, predictable feedback outperformed complex or reward-driven systems.

Simple, predictable feedback outperformed complex or reward-driven systems.

Read more of my other projects

Read more of my other projects

Read more of my other projects