Mavo

Mavo

Mavo

The Moment a Voice Turns Into Connection

The Moment a Voice Turns Into Connection

The Moment a Voice Turns Into Connection

Individual Project

Individual Project

Individual Project

Role: Product designer(research, UX design, prototyping)

Role: Product designer(research, UX design, prototyping)

Role: Product designer(research, UX design, prototyping)

DURATION

DURATION

DURATION

Jun 2024

Jun 2024

Jun 2024

TOOLS

TOOLS

Figma, ProtoPie

Figma, ProtoPie

Project Overview

Project Overview

Project Overview

Mavo is a word-learning experience for non-verbal children designed around emotional familiarity.
Children responded more to caregivers’ voices and their own drawings, but often stayed within favorite cards.

Mavo is a word-learning experience for non-verbal children designed around emotional familiarity.
Children responded more to caregivers’ voices and their own drawings, but often stayed within favorite cards.

Mavo is a word-learning experience for non-verbal children designed around emotional familiarity.
Children responded more to caregivers’ voices and their own drawings, but often stayed within favorite cards.

By adding storytelling-based interaction cues such as subtle animations and a friendly character inviting exploration, voluntary interactions increased by approximately 1.5×, and children explored a broader range of cards in usability testing.

By adding storytelling-based interaction cues such as subtle animations and a friendly character inviting exploration, voluntary interactions increased by approximately 1.5×, and children explored a broader range of cards in usability testing.

By adding storytelling-based interaction cues such as subtle animations and a friendly character inviting exploration, voluntary interactions increased by approximately 1.5×, and children explored a broader range of cards in usability testing.

What’s the problem?

What’s the problem?

What’s the problem?

Engagement dropped by over 40% with robotic voices and generic visuals

Engagement dropped by over 40% with robotic voices and generic visuals

Engagement dropped by over 40% with robotic voices and generic visuals

Non-verbal children struggle to stay engaged with existing word-learning tools that rely on generic voices and text-based prompts.

Non-verbal children struggle to stay engaged with existing word-learning tools that rely on generic voices and text-based prompts.

Non-verbal children struggle to stay engaged with existing word-learning tools that rely on generic voices and text-based prompts.

The design needed to translate these emotional triggers into an adaptive learning interface.

The design needed to translate these emotional triggers into an adaptive learning interface.

The design needed to translate these emotional triggers into an adaptive learning interface.

What’s the solution?

What’s the solution?

What’s the solution?

Learning the first word—not from a machine, but from a familiar’s voice.

Learning the first word—not from a machine, but from a familiar’s voice.

Learning the first word—not from a machine, but from a familiar’s voice.

Non-verbal children often disengage from text-based tools that rely on synthetic speech.
Observation showed that children responded more to caregivers’ familiar voices and felt stronger attachment to their own drawings, which encouraged speech attempts.

Mavo builds on this insight by combining caregiver-recorded voices with child-created visuals, turning word practice into an emotionally safe and playful learning experience rather than a task-driven exercise.

Non-verbal children often disengage from text-based tools that rely on synthetic speech.
Observation showed that children responded more to caregivers’ familiar voices and felt stronger attachment to their own drawings, which encouraged speech attempts.

Mavo builds on this insight by combining caregiver-recorded voices with child-created visuals, turning word practice into an emotionally safe and playful learning experience rather than a task-driven exercise.

Non-verbal children often disengage from text-based tools that rely on synthetic speech.
Observation showed that children responded more to caregivers’ familiar voices and felt stronger attachment to their own drawings, which encouraged speech attempts.

Mavo builds on this insight by combining caregiver-recorded voices with child-created visuals, turning word practice into an emotionally safe and playful learning experience rather than a task-driven exercise.

Discovery & Insight Synthesis

Discovery & Insight Synthesis

Discovery & Insight Synthesis

Understanding why others failed

Understanding why others failed

Understanding why others failed

I analyzed existing AAC and word-learning tools to understand why non-verbal children struggle to stay engaged over time.

I analyzed existing AAC and word-learning tools to understand why non-verbal children struggle to stay engaged over time.

I analyzed existing AAC and word-learning tools to understand why non-verbal children struggle to stay engaged over time.

Most tools rely heavily on text-to-speech repetition and structured prompts, prioritizing communication output over emotional input.
While these apps support word recognition, they often fail to create emotional connection or intrinsic motivation to express.

Most tools rely heavily on text-to-speech repetition and structured prompts, prioritizing communication output over emotional input.
While these apps support word recognition, they often fail to create emotional connection or intrinsic motivation to express.

Most tools rely heavily on text-to-speech repetition and structured prompts, prioritizing communication output over emotional input.
While these apps support word recognition, they often fail to create emotional connection or intrinsic motivation to express.

competitive analysis

competitive analysis

competitive analysis

Competitive analysis showed that many tools were functionally complete but emotionally distant.
Voice feedback and visuals were largely generic, offering little opportunity for personalization or emotional attachment.

Competitive analysis showed that many tools were functionally complete but emotionally distant.
Voice feedback and visuals were largely generic, offering little opportunity for personalization or emotional attachment.

Competitive analysis showed that many tools were functionally complete but emotionally distant.
Voice feedback and visuals were largely generic, offering little opportunity for personalization or emotional attachment.

From findings to design opportunities

From findings to design opportunities

From findings to design opportunities

Research revealed that engagement increases when learning feels emotionally familiar, personally owned, and creatively expressive.

Research revealed that engagement increases when learning feels emotionally familiar, personally owned, and creatively expressive.

Emotional connection keeps children engaged

Emotional connection keeps children engaged

Familiar voices provide a sense of safety and help children stay focused longer.

Familiar voices provide a sense of safety and help children stay focused longer.

Familiar voices provide a sense of safety and help children stay focused longer.

Personalization increases motivation

Personalization increases motivation

Letting children draw or record helps them stay emotionally connected.

Letting children draw or record helps them stay emotionally connected.

Letting children draw or record helps them stay emotionally connected.

Creative interaction fosters expression

Creative interaction fosters expression

CREATIVE iNTERACTION fOSTERS sELF EXPRESSION

Playful, creation-based interactions encourage speech attempts beyond instruction.

Playful, creation-based interactions encourage speech attempts beyond instruction.

Creative interactions like drawing and play let non-verbal children express themselves without speech

These insights shaped the foundation for an adaptive, emotionally responsive interface.

These insights shaped the foundation for an adaptive, emotionally responsive interface.

These insights shaped the foundation for an adaptive, emotionally responsive interface.

User Journey map

User Journey map

User Journey map

Understanding emotional friction in learning

Understanding emotional friction in learning

Understanding emotional friction in learning

Observing how non-verbal children interact with AAC tools revealed consistent emotional friction points.

Observing how non-verbal children interact with AAC tools revealed consistent emotional friction points.

Observing how non-verbal children interact with AAC tools revealed consistent emotional friction points.

Children often begin with curiosity, but disengage when voice feedback feels robotic or repetitive.

Children often begin with curiosity, but disengage when voice feedback feels robotic or repetitive.

Children often begin with curiosity, but disengage when voice feedback feels robotic or repetitive.

"How might we help non-verbal children build emotional engagement with word learning, so that speech attempts feel natural and playful?"

"How might we help non-verbal children build emotional engagement with word learning, so that speech attempts feel natural and playful?"

This question guided the definition of design principles and interaction patterns.

"How might we help non-verbal children build emotional engagement with word learning, so that speech attempts feel natural and playful?"

This question guided the definition of design principles and interaction patterns.

This question guided the next phase of defining design principles and interaction patterns.

What do users need to stay emotionally engaged?

What do users need to stay emotionally engaged?

What do users need to stay emotionally engaged?

  1. emotional connection builds confidence

  1. Emotional connection builds confidence

  1. emotional connection builds confidence

Children remain focused longer when they hear familiar voices with a warm tone and pacing

Children remain focused longer when they hear familiar voices with a warm tone and pacing

Children remain focused longer when they hear familiar voices with a warm tone and pacing

  1. Personalization increases motivation

  1. Personalization increases motivation

  1. Personalization increases motivation

Drawing and recording help children feel emotionally connected to the learning experience

Drawing and recording help children feel emotionally connected to the learning experience

Drawing and recording help children feel emotionally connected to the learning experience

  1. Creative interaction fosters expression

  1. Creative interaction fosters expression

  1. Creative interaction fosters self-expression

Playful creation encourages speech attempts without pressure.

Playful creation encourages speech attempts without pressure.

Creative interactions like drawing and play let non-verbal children express themselves without speech

From Recognition to Emotional Connection

From Recognition to Emotional Connection

From Recognition to Emotional Connection

The learning flow was designed to feel personal, sensory, and emotionally guided.

This flow combines recognition and ownership, familiar voices and child-created drawings, making practice feel personal and meaningful rather than mechanical.

This flow combines recognition and ownership, familiar voices and child-created drawings making practice feel personal and meaningful rather than mechanical.

The interface connects recognition and creation by combining voice, drawing, and feedback loops into a single adaptive experience.

Screen flow

Screen flow

Screen flow

The screen flow connects recognition, creation, and feedback into one continuous learning loop.

The screen flow connects recognition, creation, and feedback into one continuous learning loop.

The screen flow connects recognition, creation, and feedback into one continuous learning loop.

Prototyping the Experience

Prototyping the Experience

Prototyping the Experience

High-fidelity prototypes explored how emotional familiarity and creative ownership could transform word learning into a personal and playful interaction.

High-fidelity prototypes explored how emotional familiarity and creative ownership could transform word learning into a personal and playful interaction.

High-fidelity prototypes explored how emotional familiarity and creative ownership could transform word learning into a personal and playful interaction.

User Testing & Iterations

User Testing & Iterations

User Testing & Iterations

Early usability testing surfaced an important pattern:
teachers observed that children repeatedly selected only their favorite cards or categories, rarely exploring new content.

Early usability testing surfaced an important pattern:
teachers observed that children repeatedly selected only their favorite cards or categories, rarely exploring new content.

Early usability testing surfaced an important pattern:
teachers observed that children repeatedly selected only their favorite cards or categories, rarely exploring new content.

To address this, I introduced storytelling-driven interaction cues, including:

  • Subtle card animations to guide visual attention

  • A friendly character that verbally invites exploration (e.g., “Shall we try learning something new today?”)

  • A flow without correct/incorrect states, allowing exploration without pressure

To address this, I introduced storytelling-driven interaction cues, including:

  • Subtle card animations to guide visual attention

  • A friendly character that verbally invites exploration (e.g., “Shall we try learning something new today?”)

  • A flow without correct/incorrect states, allowing exploration without pressure

To address this, I introduced storytelling-driven interaction cues, including:

  • Subtle card animations to guide visual attention

  • A friendly character that verbally invites exploration (e.g., “Shall we try learning something new today?”)

  • A flow without correct/incorrect states, allowing exploration without pressure

After these changes, observation-based usability testing showed that voluntary interactions increased by approximately 1.5×, and children explored a broader range of cards instead of staying within a single category.

After these changes, observation-based usability testing showed that voluntary interactions increased by approximately 1.5×, and children explored a broader range of cards instead of staying within a single category.

After these changes, observation-based usability testing showed that voluntary interactions increased by approximately 1.5×, and children explored a broader range of cards instead of staying within a single category.

Learnings:

Learnings:

Learnings:

  • Speech motivation is ineffective without emotional engagement

  • Simple, consistent feedback outperformed complex visuals or gamified mechanics

  • Flexibility through drawings and recordings enabled more personalized learning.

Key Interaction

Key Interaction

Key Interaction

Learning that moves at a child's rhythm

Learning that moves at a child's rhythm

Learning that moves at a child's rhythm

Mavo turns digital word learning into a tactile, emotionally guided experience.

Mavo turns digital word learning into a tactile, emotionally guided experience.

Mavo turns digital word learning into a tactile, emotionally guided experience.

Children swipe or tap to flip cards and hear familiar voices, building a sense of progress through gentle, rhythmic motion that matches their pace.

Children swipe or tap to flip cards and hear familiar voices, building a sense of progress through gentle, rhythmic motion that matches their pace.

Children swipe or tap to flip cards and hear familiar voices, building a sense of progress through gentle, rhythmic motion that matches their pace.

Learning that feels like a conversation

Learning that feels like a conversation

Learning that feels like a conversation

Mavo introduces a friendly mascot that greets children with warm voice prompts and gentle encouragement.

Mavo introduces a friendly mascot that greets children with warm voice prompts and gentle encouragement.

Mavo introduces a friendly mascot that greets children with warm voice prompts and gentle encouragement.

Each interaction feels like a shared dialogue rather than an instruction, helping children stay emotionally supported as they learn.

Each interaction feels like a shared dialogue rather than an instruction, helping children stay emotionally supported as they learn.

Each interaction feels like a shared dialogue rather than an instruction, helping children stay emotionally supported as they learn.

Reflection

Reflection

Reflection

Designing emotion, not instruction

Designing emotion, not instruction

Designing emotion, not instruction

Through testing, I learned that emotional design is less about adding features and more about pacing, tone, and trust.

Through testing, I learned that emotional design is less about adding features and more about pacing, tone, and trust.

Through testing, I learned that emotional design is less about adding features and more about pacing, tone, and trust.

Consistent, predictable feedback helped children stay engaged longer than visually complex or reward-driven systems.

Consistent, predictable feedback helped children stay engaged longer than visually complex or reward-driven systems.

Consistent, predictable feedback helped children stay engaged longer than visually complex or reward-driven systems.

Next

Next

Next

I plan to expand Mavo with personalized voice recording and drawing tools to strengthen connection and motivation between children and caregivers.

I plan to expand Mavo with personalized voice recording and drawing tools to strengthen connection and motivation between children and caregivers.

I plan to expand Mavo with personalized voice recording and drawing tools to strengthen connection and motivation between children and caregivers.

Read more of my other projects

Read more of my other projects

Read more of my other projects