SMILE

SMILE

Systemizing a Legacy Education Platform for 30K+ Users. From fragmented UI to a scalable design foundation

Team Project

Team Project

  • Subin Choi (UX/UI Designer)

  • 1 PM · 2 Designers · 1 Database Engineer · 1 Software / Machine Learning Engineer · Advisor (Stanford GSE)

DURATION

DURATION

OCT 2025 - DEC 2025

TOOLS

Figma, Lovable, Claude AI MCP, Storybook

BACKING

Stanford Graduate School of Education, UNESCO, Seeds of Empowerment

Project Context

SMILE is an education platform supported by Stanford and UNESCO. While it reached over 30K sign-ups, daily active usage remained critically low.

The Problem: The Engagement Gap

30K+ users signed up, but fewer than 100 returned daily.

30K+ users signed up, but fewer than 100 returned daily.

High initial traction, but zero retention.

High initial traction, but zero retention.

KEY INSIGNT

The issue wasn’t the content.

It was the system’s failure to guide users to their next action.

Qualitative Insights: Hearing the User

To understand the low retention, we conducted interviews with about 5 SMILE’s primary student and teacher users.

User Insights

• Too many competing actions caused confusion

• Inconsistent UI reduced trust

• Navigation required relearning each visit

“It’s great for learning, but I feel lost in the process.”

Design direction

Strategy: Pragmatic Decision Making

Rather than redesigning everything, we focused on clarifying the core flow users return to most often.

Strategic Decision: Refactor vs. Redesign

I evaluated four approaches across Speed to Market and Development Feasibility, and chose to refactor gradually using Lovable AI and Design Tokens rather than rebuild or redesign from scratch.

“Improve clarity with minimal risk”

Rather than redesigning the entire platform, I narrowed the scope to two of the most frequently used flows: Groups and Activities. These were core paths that shaped how users actually interacted with SMILE.

Rather than redesigning the entire platform, I narrowed the scope to two of the most frequently used flows: Groups and Activities. These were core paths that shaped how users actually interacted with SMILE.

Rather than redesigning the entire platform, I narrowed the scope to two of the most frequently used flows: Groups and Activities. These were core paths that shaped how users actually interacted with SMILE.

Breaking Down the Chaos

01

No Clear Action Hierarchy
(UI Level)

No Clear Action Hierarchy
(UI Level)

Actions such as Edit Group, Duplicate, Manage Members, and Invite Members were displayed with nearly equal visual weight.

02

No Priority-Driven UX Structure
(Structural Level)

No Priority-Driven UX Structure
(Structural Level)

Members, Group Stats, and Invite QR Code were placed in a flat structure regardless of their importance or frequency of use.

The Pivot: Rather than fixing screens one by one, I shifted the focus toward identifying and formalizing the rules the product had been following implicitly.

chaos to rules

I used Lovable and Claude AI MCP to prototype quickly, then translated what worked into standardized design tokens and components.

  • Design Tokens: (Executed) I identified recurring patterns across the fragmented interface and standardized core UI properties, including color, spacing, and button variants.

  • Storybook PoC: (Executed: Validation / Proposed: Product-wide implementation) I used Storybook to test whether a Single Source of Truth could work in practice, confirming that changing a token could update all connected components consistently.

  • Decision: Rather than rushing partially functional but unscalable code into production, I prioritized delivering a clear UX structure that could serve as a foundation for future implementation.

Key Changes

One Primary CTA Per Page

I defined one Primary CTA for each key page. Previously, actions with very different levels of importance competed for attention. Instead, I asked:

“What is the most important and frequent action a user should take on this page?”

That action became the Primary CTA, while lower-priority actions moved into an overflow menu.

Re-establishing UX Logic

Executed: Design completed and validated through Lovable prototypes

Actions were reorganized based on priority and expected frequency of use. For example, on the Group detail page, Manage Members became the Primary CTA, while Edit Group, Duplicate, and Invite Members were grouped into an overflow menu (⋯), reducing visual noise and creating a clearer action hierarchy.

Navigation & Context Consistency

Navigation & Context Consistency

Executed: Design completed

Interaction patterns that previously changed from page to page were standardized. The goal was to reduce the need for users to relearn the interface every time they entered a different part of the product.

Reducing Depth: From Multi-Step Form to Modal

Executed: Validated through a Lovable prototype; not implemented in production

I proposed consolidating the multi-step Activity creation flow into a single modal experience, reducing unnecessary navigation depth.

STRUCTURAL CHANGE (BEFORE / AFTER)

Strategic Pivot: From Chaos to Systemic Flow

By clarifying the primary flow and reducing competing actions, the new structure was designed to guide users toward repeated Activity creation rather than one-time exploration.

Design System PoC

Executed: Definition / Proposed: Product-wide Adoption

To improve consistency and support future scalability,

I explored a lightweight design system.

To improve consistency and support future scalability, I explored a lightweight design system.

  • Standardized Tokens

    Defined and documented.

  • Shared Components Validated Through Storybook

  • Variants: Primary / Secondary / Success / Warning / Danger / Neutral

  • Sizes: Small / Medium / Large

  • States: Normal / Disabled

  • Standardized Tokens

    Defined and documented.

  • Shared Components Validated Through Storybook

  • Variants: Primary / Secondary / Success / Warning / Danger / Neutral

  • Sizes: Small / Medium / Large

  • States: Normal / Disabled

The component logic was validated through Storybook previews. However, product-wide implementation remained at the Proposed stage.

Outcome & Reflection

The biggest outcome was defining what could realistically be executed.

The team did not have a dedicated front-end engineer — only a database engineer and a software / ML engineer — so taking on a full UI refactor wasn’t realistic within the project’s resources. As a result, the Design System and Scalability Strategy remained at the Proposed stage: the designs reached validated Lovable prototypes, but they were never integrated into the production codebase.

  • I learned to separate what could be executed from what needed to remain a proposal.

    Within the available resources, I completed the UX audit, affinity mapping, and tokenization work. At the same time, I recognized that product-wide implementation was beyond the team’s engineering capacity and made that boundary explicit rather than presenting proposed work as shipped work.

  • I learned to structure product decisions instead of relying on intuition.

    The Refactor vs. Redesign framework allowed me to evaluate different approaches through Speed to Market and Development Feasibility, creating a clear rationale for why we chose incremental refactoring.

  • I learned that a design system is not just a component library. It is a set of rules.

    The goal was not simply to create reusable buttons and components. It was to leave behind a minimum set of standards that could help the next designer or engineer understand what belongs where and why. The Storybook PoC allowed me to validate that foundation, even though full production integration was not possible.

Working on a platform used across 35 countries with limited engineering resources taught me to define the boundaries of what I could realistically deliver as a product designer and still create meaningful progress within those boundaries.

Reflection: “Knowing where to draw that line became one of the most important outcomes of the project.”

Read more of my other projects

Read more of my other projects