Mavo

Mavo

Mavo

An emotion-driven word learning tool designed to help non-verbal children express themselves

An emotion-driven word learning tool designed to help non-verbal children express themselves

An emotion-driven word learning tool designed to help non-verbal children express themselves

Individual Project

Role: Product designer(research, UX design, prototyping)

DURATION

Nov 2024

TOOLS

Figma

Individual Project

Role: Product designer(research, UX design, prototyping)

DURATION

Nov 2024

TOOLS

Figma

Individual Project

Role: Product designer(research, UX design, prototyping)

DURATION

Nov 2024

TOOLS

Figma

Overview

Overview

Overview

Goal

Goal

Goal

The goal of MaVo is to create a word learning experience that combines stories, senses, and familiar voices to encourage expression

The goal of MaVo is to create a word learning experience that combines stories, senses, and familiar voices to encourage expression

The goal of MaVo is to create a word learning experience that combines stories, senses, and familiar voices to encourage expression

By combining tangible moments and storytelling guidance, MaVo helps children feel safe and motivated to express themselves.

By combining tangible moments and storytelling guidance, MaVo helps children feel safe and motivated to express themselves.

By combining tangible moments and storytelling guidance, MaVo helps children feel safe and motivated to express themselves.

Background

Background

Background

Most tools focus on mechanics of repetition. But non-verbal children need tools that feel safe, familiar, and playful to sustain attention.

Most tools focus on mechanics of repetition. But non-verbal children need tools that feel safe, familiar, and playful to sustain attention.

It is hard to find tools that support these children in building trust, staying engaged, and growing at their own pace.

It is hard to find tools that support these children in building trust, staying engaged, and growing at their own pace.

Problem

Problem

Problem

Most non-verbal children use word learning apps that lack emotional engagement, leading to low interest and short attention spans.

Most non-verbal children use word learning apps that lack emotional engagement, leading to low interest and short attention spans.

Most non-verbal children use word learning apps that lack emotional engagement, leading to low interest and short attention spans.

Design Direction

Design Direction

Design Direction

For non-verbal children, communication begins with sound, image, feeling, and trust. That is why MaVo creates a story-like, sensory space where children lead the pace.

For non-verbal children, communication begins with sound, image, feeling, and trust. That is why MaVo creates a story-like, sensory space where children lead the pace.

For non-verbal children, communication begins with sound, image, feeling, and trust. That is why MaVo creates a story-like, sensory space where children lead the pace.

That is why MaVo lets children lead the experience using their own abilities. This way, interaction becomes more personal, meaningful, and natural.

That is why MaVo lets children lead the experience using their own abilities. This way, interaction becomes more personal, meaningful, and natural.

That is why MaVo lets children lead the experience using their own abilities. This way, interaction becomes more personal, meaningful, and natural.

Problem & User

Problem & User

Problem & User

To explore this problem further, I began with user research and a review of existing solutions.

To explore this problem further, I began with user research and a review of existing solutions.

To explore this problem further, I began with user research and a review of existing solutions.

Familiar Voices Build Trust

Familiar Voices Build Trust

Familiar Voices Build Trust

Recognizable voices from parents or beloved characters create a sense of safety, helping children focus and feel supported.

Recognizable voices from parents or beloved characters create a sense of safety, helping children focus and feel supported.

Recognizable voices from parents or beloved characters create a sense of safety, helping children focus and feel supported.

Creative ownership drives engagement

Creative ownership drives engagement

Creative ownership drives engagement

Letting children create their own drawing word cards makes them more engaged and emotionally connected.

Letting children create their own drawing word cards makes them more engaged and emotionally connected.

Letting children create their own drawing word cards makes them more engaged and emotionally connected.

Beyond instructions

Beyond instructions

Beyond instructions

Instructional tools alone are not enough—non-verbal children need emotionally responsive, personalized learning experiences.

Instructional tools alone are not enough—non-verbal children need emotionally responsive, personalized learning experiences.

Instructional tools alone are not enough—non-verbal children need emotionally responsive, personalized learning experiences.

Insights

Insights

Insights

Based on interviews and research findings, I grouped user needs into three main themes.

Based on interviews and research findings, I grouped user needs into three main themes.

Based on interviews and research findings, I grouped user needs into three main themes.

Emotional connection keeps children engaged

Emotional connection keeps children engaged

Children stay engaged when tools feel like being with someone they know.

Children stay engaged when tools feel like being with someone they know.

Children stay engaged when tools feel like being with someone they know.

Personalization increases motivation

Personalization increases motivation

Ownership, like hearing a parent’s voice or drawing, turns practice into play.

Ownership, like hearing a parent’s voice or drawing, turns practice into play.

Ownership, like hearing a parent’s voice or drawing, turns practice into play.

Creative interaction fosters self-expression

Creative interaction fosters self-expression

CREATIVE iNTERACTION fOSTERS sELF EXPRESSION

Creative interaction enables self-expression. Drawing and tangible play let non-verbal children communicate without speech

Creative interaction enables self-expression. Drawing and tangible play let non-verbal children communicate without speech

Creative interaction enables self-expression. Drawing and tangible play let non-verbal children communicate without speech

These insights informed a user persona and journey map, helping define problems and guide solution ideas.

(Click on a image to zoom in.)

These insights informed a user persona and journey map, helping define problems and guide solution ideas.

(Click on a image to zoom in.)

These insights informed a user persona and journey map, helping define problems and guide solution ideas.

(Click on a image to zoom in.)

Goals & Principles

Goals & Principles

Goals & Principles

“How might we help non-verbal children build emotional engagement with word learning to encourage speech attempts?”

“How might we help non-verbal children build emotional engagement with word learning to encourage speech attempts?”

“How might we help non-verbal children build emotional engagement with word learning to encourage speech attempts?”

Design Goals

  • Design a vocabulary learning flow based on emotional attachment

  • Support child-led repetition through a sense of agency

  • Encourage speech attempts through playful, non-pressure-based interaction

Design Goals

  • Design a vocabulary learning flow based on emotional attachment

  • Support child-led repetition through a sense of agency

  • Encourage speech attempts through playful, non-pressure-based interaction

Design Goals

  • Design a vocabulary learning flow based on emotional attachment

  • Support child-led repetition through a sense of agency

  • Encourage speech attempts through playful, non-pressure-based interaction

Guiding Principles

  • Emotional Connection

  • Familiar Voice Input

  • Visual Ownership (drawing their own word cards)

  • Repeatable & Minimal Learning Flow

Guiding Principles

  • Emotional Connection

  • Familiar Voice Input

  • Visual Ownership (drawing their own word cards)

  • Repeatable & Minimal Learning Flow

Guiding Principles

  • Emotional Connection

  • Familiar Voice Input

  • Visual Ownership (drawing their own word cards)

  • Repeatable & Minimal Learning Flow

Flows & Structure

Flows & Structure

Flows & Structure

Why this flow?

Why this flow?

This flow combines recognition and ownership, familiar voices and child-created drawings making practice feel personal and meaningful rather than mechanical.

(Click on a image to zoom in.)

This flow combines recognition and ownership, familiar voices and child-created drawings making practice feel personal and meaningful rather than mechanical.

(Click on a image to zoom in.)

This flow combines recognition and ownership, familiar voices and child-created drawings making practice feel personal and meaningful rather than mechanical.

(Click on a image to zoom in.)

Prototyping

Prototyping

Prototyping

Lo-fidelity prototype

Lo-fi prototypes helped validate core interactions like page flipping and voice playback early.

Lo-fidelity prototype

Lo-fi prototypes helped validate core interactions like page flipping and voice playback early.

Lo-fidelity prototype

Lo-fi prototypes helped validate core interactions like page flipping and voice playback early.

Hi-fidelity prototype

Hi-fidelity prototype

Hi-fidelity prototype

Hi-fi prototypes illustrated how these felt personal and playful in real use.

Hi-fi prototypes illustrated how these felt personal and playful in real use.

Hi-fi prototypes illustrated how these felt personal and playful in real use.

User Testing & Iterations

User Testing & Iterations

User Testing & Iterations

Quick tests showed children expected automatic sensory feedback (sound on card open), and guardians needed clearer, familiar labels. Iterations simplified flows and made interactions more intuitive and emotionally responsive.

Quick tests showed children expected automatic sensory feedback (sound on card open), and guardians needed clearer, familiar labels. Iterations simplified flows and made interactions more intuitive and emotionally responsive.

Quick tests showed children expected automatic sensory feedback (sound on card open), and guardians needed clearer, familiar labels. Iterations simplified flows and made interactions more intuitive and emotionally responsive.

These small refinements significantly improved clarity and reduced friction in key user flows.

These small refinements significantly improved clarity and reduced friction in key user flows.

These small refinements significantly improved clarity and reduced friction in key user flows.

Learnings:

  • Speech motivation is ineffective without emotional engagement.

  • Planning for flexibility (drawings, voice recording) enables personalized experiences.

Learnings:

  • Speech motivation is ineffective without emotional engagement.

  • Planning for flexibility (drawings, voice recording) enables personalized experiences.

Learnings:

  • Speech motivation is ineffective without emotional engagement.

  • Planning for flexibility (drawings, voice recording) enables personalized experiences.

Interaction Details

Interactions were designed to feel personal and intuitive, inspired by familiar, physical experiences. Testing guided refinements to layout and labels so children could explore independently. Two key details shaped the final design:

Making Digital Learning Feel Physical

What happens

  • Children swipe or tap to flip vocabulary cards.

  • Each page turns with a smooth, book-like animation, complete with shadow and curl effects.

Why it matters

  • Transforms flat UI into a tactile, engaging experience.

  • Reinforces a sense of progress by making each new word feel like turning a chapter.

  • Mirrors real-world reading behaviors to build deeper familiarity.

A Companion that Guides the Journey

What happens

  • A mascot greets children and introduces categories with short, friendly prompts.

  • The character offers encouragement (“Great choice!”) and small narrative cues that frame learning as a shared journey.

Why it matters

  • Builds emotional connection and keeps children motivated.

  • Shifts the learning flow from static screens to an interactive dialogue.

  • Creates a supportive atmosphere that feels more like play than using an app.

"Instead of gamification, the system leverages recognition, ownership, and natural behavior—essential for engaging young non-verbal learners."

Instead of gamification, the system leverages recognition, ownership, and natural behavior to drive engagement—essential for young non-verbal users with limited attention spans."

Interaction Details

Interactions were designed to feel personal and intuitive, inspired by familiar, physical experiences. Testing guided refinements to layout and labels so children could explore independently. Two key details shaped the final design:

Making Digital Learning Feel Physical

What happens

  • Children swipe or tap to flip vocabulary cards.

  • Each page turns with a smooth, book-like animation, complete with shadow and curl effects.

Why it matters

  • Transforms flat UI into a tactile, engaging experience.

  • Reinforces a sense of progress by making each new word feel like turning a chapter.

  • Mirrors real-world reading behaviors to build deeper familiarity.

A Companion that Guides the Journey

What happens

  • A mascot greets children and introduces categories with short, friendly prompts.

  • The character offers encouragement (“Great choice!”) and small narrative cues that frame learning as a shared journey.

Why it matters

  • Builds emotional connection and keeps children motivated.

  • Shifts the learning flow from static screens to an interactive dialogue.

  • Creates a supportive atmosphere that feels more like play than using an app.

"Instead of gamification, the system leverages recognition, ownership, and natural behavior—essential for engaging young non-verbal learners."

Instead of gamification, the system leverages recognition, ownership, and natural behavior to drive engagement—essential for young non-verbal users with limited attention spans."

Interaction Details

Interactions were designed to feel personal and intuitive, inspired by familiar, physical experiences. Testing guided refinements to layout and labels so children could explore independently. Two key details shaped the final design:

Making Digital Learning Feel Physical

What happens

  • Children swipe or tap to flip vocabulary cards.

  • Each page turns with a smooth, book-like animation, complete with shadow and curl effects.

Why it matters

  • Transforms flat UI into a tactile, engaging experience.

  • Reinforces a sense of progress by making each new word feel like turning a chapter.

  • Mirrors real-world reading behaviors to build deeper familiarity.

A Companion that Guides the Journey

What happens

  • A mascot greets children and introduces categories with short, friendly prompts.

  • The character offers encouragement (“Great choice!”) and small narrative cues that frame learning as a shared journey.

Why it matters

  • Builds emotional connection and keeps children motivated.

  • Shifts the learning flow from static screens to an interactive dialogue.

  • Creates a supportive atmosphere that feels more like play than using an app.

"These interactions were designed to feel emotionally familiar and physically intuitive.

Instead of gamification, the system leverages recognition, ownership, and natural behavior to drive engagement—essential for young non-verbal users with limited attention spans."

Read more of my other projects

Read more of my other projects

Read more of my other projects